Sony Supports The Creation Of Projection Film By Studio Output And Marshmallow Laser Feast

In its pursoot to create the most immersive game experience, Sony Europe has teamed up with London-based Studio Output and Marshmallow Laser Feast to make this creation. With support of the Video Store Of PlayStation, Great Films Fill The Room has used projections to make the realest environment around the player. Here is part 1 of their film.

Check out this guy’s room totally change into the movie he is watching! No SFX, no post production, no cuts, everything you see here is 100% for real.

In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.

This group of film makers have also filmed part 2 and part 3 to this scene projection! This is insane. How can this be leveraged however in a PlayStation console?

Sony Supports The Creation Of Projection Film By Studio Output And Marshmallow Laser Feast

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